[youtube]NRwRTHPGg6M[/youtube] In a game I wrote some years ago we handled simple rectangular collisions. Given the points: We did: // returning 0 means collision int…
[youtube]NRwRTHPGg6M[/youtube] In a game I wrote some years ago we handled simple rectangular collisions. Given the points: We did: // returning 0 means collision int…